| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Nightingale Actault
Divided Unity The Night Crew Alliance
29
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Posted - 2014.05.21 15:03:00 -
[1] - Quote
The wormholer in me greatly disapproves of this change. When scanning is how you live, there is no justification for something that inhibits your playstyle so greatly. If you can't use these while cloaked they will see very little use from wormholers in the future. |

Nightingale Actault
Divided Unity The Night Crew Alliance
30
|
Posted - 2014.05.21 15:31:00 -
[2] - Quote
CCP SoniClover wrote:This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallout from the scan changes, with combat scanning being one area we felt there was a risk of it becoming too powerful. Scanning while cloaked is very powerful right now and we want there to be more of a choice between staying cloaked, but be a little less efficient in scanning, or uncloaking and scanning faster.
Please, go live in a wormhole for 6 months before making this decision.
Without that experience, I'm not sure you realize just how much of an effect this will have on the daily life of a wormhole pilot. |

Nightingale Actault
Divided Unity The Night Crew Alliance
31
|
Posted - 2014.05.21 16:04:00 -
[3] - Quote
CCP SoniClover wrote:I, and countless other players, managed to live in w-space long before these modules existed. So them being passive is not a do-or-die issue for living there. Will their usage drop? Almost certainly, in the short run at least, but this is a change we feel is necessary for the overall balance of scanning.
I give you that. I agree with some of the other possible alterations that others have proposed to lessen the impact.
I'll throw out my own as well, how about a reduction in scan time to help with the sheer amount of time required to scan wormhole chains if the signatures will be harder to pin. |

Nightingale Actault
Divided Unity The Night Crew Alliance
31
|
Posted - 2014.05.21 19:58:00 -
[4] - Quote
mynnna wrote:Ab'del Abu wrote:mynnna wrote:Bleedingthrough wrote:mynnna wrote:You know, for a group that prides itself on living in a place without easy risk free intel there sure seem to be a lot of people upset that maximizing their intel potential will mean putting themselves at risk.  What risk does the guy take that notices the probes on d-scan? Here is your effortless and risk free intel. If he does not pay attention to sigs or has no scouts on em he deserves to die. You know, you're right, I think we SHOULD disable dscan in wspace as well. And combat probes. If you want to find a ship you should do it the hard way, scan down every anomaly and warp in to put eyes on it directly. Anything short of direct eyes sounds too easy. Another quality contribution on topic, thank you. Glad to help! Your kind is so eager to comment on discussions of local, sov mechanics, and power projection, I'm just returning the favor. It's really great that we, as players from such different backgrounds, can meaningfully contribute this way.
You DO make a valid point in your initial response. My concern again here is the sheer amount of time to scan through wormhole chains.
Something minimal such as a 1-2 decrease in base scan time would be an acceptable compensation for removing the passive bonus IMO. |
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